
In a new interview with Daniel Smith, one of the producers of the upcoming metrophilia game, Ori and the Will of the Wisps, they talked about what the team learned from the first version of the game, by offering options of difficulty that make the experience compatible with different players, for example.
The team compared the size of the first part map with Will of the Wisps that would present a world 3 times the previous version but Smith also confirmed that the quality of the experience would be better as well and the team hoped that this game would be liked as much as the previous version and that it would have the same emotional impact in its story.
Ori and the Will of the Wisps will be released on March 11th on the PC and Xbox One.
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